Getting started with robotics:

Every year, robotics competition takes place between high schools province wide. Robotics is all about getting high school students to develop a hands on and practical application, where science, math multimedia, language arts and computers are all used. It’s a program all about building a robot and competing against other high schools as one team. The theme of this year’s competition is Basculball.

Basculball game objectives:

The game objectives is to make the robots collect the balls in the field and must put them in then one of the six situated troughs on either side of a central muret. On this muret, there are 3 tips that the robots are able climb or descend, allowing to accumulate additional points.

Starting the game:

The playing field is a large rectangle. Robots must begin behind their respective starting line. Robots must stay on their half of the floor. There are two robots on each half.

On deck:

Team spotter, driver and robot must be in the backstage prior to the beginning of each round of heats. Everything must be ready 5 minutes before the round start. Only two people from each team will be permitted to be backstage with their robot, no mentors are allowed. Robot must remain in the backstage until the end of the round. All the robots should be labelled with its school name and number, which should be clearly visible to the crowd.

Starting play:

The 2 players; the driver and the spotter must remain seated in the designated area at the ends of the floor. They may not get up or interfere in any way with any items on the field. They must take all safety precautions needed. The teams are allowed to preload five balls into their robot by hand once they get to the field.

In play:

The head referee calls the time. If the ball leaves the field, it is considered to be out of play. Robots may not damage the playing field or the balls in any way. Robots of one team cannot enter or violate the airspace on their opponent’s side of the floor.

End of play:

The heat round only last 4:00 minutes long. At the noise of the buzzer all the robots must stop. Any ball that has already left a robot will remain in play until it stops. At the end of the heat round, the referee must indicate the driver and the spotter to enter the playing field.

Contact:

Bumping and blocking are accepted and may occur as teams attempt to acquire balls as long there is no deliberate attempt to disable the other robot. A deliberate attempt to ram another robot, inappropriate behaviour directed at either an official or another competitor and a deliberate attempt to disable another robot will give you an unsportsmanlike conduct penalty is taken from the individual school’s final total. (Can’t be tossed out with 2 lowest heat scores)

The size of Robot and the security:

Your robot cannot be higher than 1,0m. Your robot must have an identifiable and easily visible on/off kill switch. Your robot should have also an easily pneumatic visible on/off switch.

Power:

All energy used by the robots must come from the exact same models of batteries furnish in your kit or gravity. Any battery could be used to supply the transmitting one.

Motor:

The unity motor must be chosen from the motors furnish in your kit. There are not limits to the number of servo motors that you can use. Solenoids and muscles wires are not allowed as they are considered to be linear motors unless they are not used for the propulsion. The pneumatic kit could be used provided as long as all conditions of security are met. If other system is to be supplied, (like flashlight), they must be modified to draw their energy from the batteries provided as well. Lasers are not allowed. No major modifications can be made to the motors.

*All robots must be certified before the first heat to guarantee that the motor, the check, the strength and the measures of security are supported. Any robot that is estimated dangerous races risks are excluded.
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